Anime sebagai Media Pembelajaran Folklor Jepang

Fakhria Nesa, Rachmidian Rahayu

Abstract


Using anime as a learning medium innovates Japanese language education, particularly in teaching Japanese folklore. This qualitative descriptive study assesses anime's efficacy in imparting knowledge of Japanese folklore to Japanese language learners. By examining various forms of folklore literature alongside anime featuring Japanese folklore themes, the research elucidates cultural meanings and societal aspects in Japan. For instance, "Kaguya Hime" anime adapts oral folklore, showcasing Japanese reverence for nature and Buddhist beliefs. "Chihayafuru" anime features Karuta, a traditional Japanese folk game, reflecting discipline and appreciation for nature depicted in Japanese poetry. "Deaimon" anime portrays non-verbal folklore through traditional Japanese cuisine, emphasizing Japan's reverence for nature evident in culinary artistry. The findings underscore anime's potential to deepen learners' understanding of Japanese culture and folklore, fostering cross-cultural appreciation and linguistic proficiency.

Keywords


learning media; anime; folklore; Japanese

Full Text:

PDF

References


Afriani, D., Fardila, A., & Septian, G. D. (2019). Penggunaan Metode Jarimatika dalam Meningkatkan Kemampuan Berhitung Perkalian pada Siswa Sekolah Dasar. Journal of Elementary Education, 2(5), 191–196.

Alfian, A. N., Putra, M. Y., Arifin, R. W., Barokah, A., Safei, A., & Julian, N. (2022). Pemanfaatan Media Pembelajaran Audio Visual berbasis Aplikasi Canva. Jurnal Pengabdian Kepada Masyarakat UBJ, 5(1), 75–84. https://doi.org/10.31599/jabdimas.v5i1.986

Asyhar, R., & Ibad, S. (2012). Kreatif Mengembangkan Media Pembelajaran. Referensi.

Aziz, M. H., Lusiana, Y., & Hartati. (2018). Omotenashi dalam Wagashi. ASJI: Journal of Japanese Area Studies, 2(1).

Batubara, A., & Nurizzati, N. (2020). Struktur dan Fungsi Sosial Cerita Rakyat Legenda Asal Usul Kampung Batunabontar. Jurnal Bahasa Dan Sastra, 8(1), 1–9. https://doi.org/10.24036/81088680

Bull, D. (1996). Karuta: Sports or Culture? Https://Www.Asahi-Net.or.Jp/~xs3d- Bull/Essays/Karuta/Karuta.Html.

Danandjaja, J. (1984). Folklor Indonesia: Ilmu Gosip, Dongeng, dan Lain-lain. Grafiti Press.

Danasasmita, W. (2009). Metodologi Pembelajaran Bahasa Jepang. Rizki Press.

Daulay, I. R., Nur Afifah, & Aritonang, D. R. (2023). Pengaruh Bahan Ajar Bermuatan Folklor (Cerita Rakyat) Angkola Terhadap Menulis Cerita Rakyat Siswa Kelas X SMK Negeri 1 Batang Angkola. Islamic Education, 2(2). https://doi.org/10.57251/ie.v2i2.814

Ellis, B. (2017). Japanese Mythology in Film: A Semiotic Approach to Reading Japanese Film and AnimeFrom Dog Bridegroom to Wolf Girl: Contemporary Japanese Fairy-Tale Adaptations in Conversation with the West. Journal of American Folklore, 130(516), 236–238. https://doi.org/10.5406/jamerfolk.130.516.0236

Endraswara, S. (2014). Metodologi Penelitian Folklor: Konsep, Teori, dan Aplikasi. Medpress.

Firdaus, A. (2023). Keberhasilan Diplomasi Publik Jepang Melalui Budaya Populer: Tantangan Terhadap Identitas Nasional Generasi Muda Indonesia. In Jurnal Pendidikan dan Pengajaran (Vol. 1, Issue 2, pp. 98–119). https://pijar.saepublisher.com/index.php/jpp/article/view/24

Hamid, M. (2020). Media Pembelajaran. Yayasan Kita Menulis.

Hamidah, I., Kadafi, M., & Zuliyanti, D. (2018). Knowledge on Japanese People’s Beliefs in the Anime Natsume Yuujinchou. Japanese Research on Linguistics, Literature, and Culture, 1(1), 92–108. https://doi.org/10.33633/jr.v1i1.2106

Koentjaraningrat. (2016). Pengantar Ilmu Antropologi. PT. Rineka Cipta.

Lister, M. (2009). New Media: A Critical Introduction. Routledge.

Manion, A. (2005). Discovering Japan: Anime and Learning Japanese Culture [Master Thesis]. University of Southern California.

McMullan, J. (2020). A new understanding of ‘New Media’: Online platforms as digital mediums. Convergence: The International Journal of Research into New Media Technologies, 26(2), 287–301. https://doi.org/10.1177/1354856517738159

Morganna, R. (2019). Indonesian EFL Teachers Ideologies of Lingua Culture. ENGLISH FRANCA: Academic Journal of English Language and Education, 3(1), 15–22. https://doi.org/10.29240/ef.v3i01.630

Mukhtar. (2013). Metode Praktis Penelitian Deskriptif Kualitatif. Reference.

Munadzdzofah, O. (2018). Pentingnya Bahasa Inggris, China, dan Jepang sebagai Bahasa Komunikasi Bisnis di Era Globalisasi. VOCATIO: Jurnal Ilmiah Ilmu Administrasi Dan Sekretari, 1(2), 58–73. http://journal.wima.ac.id/index.php/VOCATIO/article/view/1634/1497

Nghia, N. H. (2019). The Tale of Princess Kaguya from a Perspective of Applied Folklore. Journal Social Sciences and Humanities, 16(7), 96–104.

Noorwatha, I. K. D., & Yusa, I. M. M. (2020). Folklore’s Inspiration in Character-Based Intellectual Property (IP) Construction ‘RomOn’ as an Effort to Create Local IP for Global Markets. Proceedings of the 1st International Conference on Folklore, Language, Education and Exhibition (ICOFLEX 2019). https://doi.org/10.2991/assehr.k.201230.005

Nurwicaksono, B. D. (2013). Folklor Lapindo sebagai Wawasan Geo-Culture dan Geo-Mythology Berbasis Kearifan Lokal dalam Pembelajaran Bahasa Indonesia Bagi Penutur Asing (BIPA). Jurnal Pendidikan Bahasa Dan Sastra, 13(1), 62–68. https://doi.org/10.17509/bs_jpbsp.v13i1.761

Pratiwi, D. P., Saniro, R. K. K., & Hawa, A. M. (2023). The Functions of Films for Children as Learning Media in Children’s Education. MUKADIMAH: Jurnal Pendidikan, Sejarah, Dan Ilmu-Ilmu Sosial, 7(1), 12–17. https://doi.org/10.30743/mkd.v7i1.6528

Rahmatullah, R., Inanna, I., & Ampa, A. T. (2020). Media Pembelajaran Audio Visual Berbasis Aplikasi Canva. Jurnal Pendidikan Ekonomi Undiksha, 12(2), 317–327. https://doi.org/10.23887/JJPE.V12I2.30179

Ramli, M. (2012). Media dan Teknologi Pembelajaran. Antasari Press.

Sadirman, A. S. (2011). Media Pendidikan: Pengertian, Pengembangan dan Pemanfaatannya. Raja Grafindo Persada.

Salfia, E. (2021). Pengembangan Bahan Ajar Berbasis E-Modul Interaktif Menggunakan Model Pembelajaran Berbasis Masalah Pada Materi Integral SMA Kelas XII. Jurnal Riset Ilmu Pendidikan, 1(1), 12–18. https://doi.org/10.56495/jrip.v1i1.62

Santoso, B. (2017). Bahasa dan Identitas Budaya. Sabda : Jurnal Kajian Kebudayaan, 1(1), 44–49. https://doi.org/10.14710/sabda.v1i1.13266

Savitri, L. A., Cahyono, A. B., & Efrizal, E. (2022). Pengenalan Budaya Jepang dan Penguatan Kemampuan Bahasa Jepang Melalui JLPT pada Siswa Man 1 Pasuruan. Jurnal Gramaswara, 2(1), 51–69. https://doi.org/10.21776/ub.gramaswara.2022.002.01.05

Tadao, U. (1995). Nihongo Daijiten. Kondansha.

Waluyo, B. (2015). Bahasaku Bahasa Indonesia. Tiga Serangkai Pustaka Mandiri.

Warsito. (2012). Antropologi Budaya. Ombak.

Wicaksono, L. (2016). Bahasa dalam Komunikasi Pembelajaran. Jurnal Pembelajaran Prospektif, 1(2), 9–19. https://doi.org/10.26418/JPP.V1I2.19211




DOI: https://doi.org/10.30743/mkd.v8i1.9094

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 Fakhria Nesa & Rachmidian Rahayu

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.