INNOVATION IN EDUCATIONAL DEVELOPMENT: INTERFACE DESIGN AND USER EXPERIENCE AS THE KEY TO THE SUCCESS OF VIRTUAL LABORATORIES IN MODERN EDUCATION
Abstract
Keywords
Full Text:
PDFReferences
Arif, S., Satrio, P., Utami, A., Andari, T. W., Hartiningrum, A., & Editya, A. (2024). Design and development UI/UX on simulation of earthquake mitigation based mobile virtual reality. Proceedings of ICVEE, 63912, 1-8.
De Lorenzis, F., Visconti, A., Restivo, S., Mazzini, F., Esposito, S., Fraterrigo Garofalo, S., ... & Lamberti, F. (2024). Combining virtual reality with asymmetric collaborative learning: A case study in chemistry education. Journal of Chemical Education, 101(10), 1-12. https://doi.org/10.1186/s40561-024-00331-8
Dunlop, K., Dillon, G., McEvoy, A., Kane, D., Higgins, S., Mangina, E. E., & Mcauliffe, F. M. (2024). The virtual reality classroom: A randomized control trial of medical student knowledge of postpartum hemorrhage emergency management. Frontiers in Medicine, 11, 1371075. https://doi.org/10.3389/fmed.2024.1371075
Foohey, S., Nagji, A., Ylmaz, Y., Sibbald, M., Monteiro, S., & Chan, T. (2021). Developing the virtual resus room: Fidelity, usability, acceptability, and applicability of a virtual simulation for teaching and learning. Academic Medicine, 96(8), 1-10. https://doi.org/10.1097/ACM.0000000000004364
Ghanbaripour, A., Talebian, N., Miller, D., Tumpa, R. J., Zhang, W., Golmoradi, M., & Skitmore, M. (2024). A systematic review of the impact of emerging technologies on student learning, engagement, and employability in built environment education. Buildings, 14(9), 2769. https://doi.org/10.3390/buildings14092769
Hamid, M. A., Gunadi, Ismail, A., Setiawan, D., Irwanto, Aripin, M. A. B., ... & Nurtanto, M. (2025). Enhancing practical competency in electronics vocational education: A user experience and ISO 25010 evaluation of a 3D virtual laboratory. Proceedings of ICVEE, 66651, 1-12.
Hamilton, D. E., McKechnie, J., Edgerton, E., & Wilson, C. (2020). Immersive virtual reality as a pedagogical tool in education: A systematic literature review of quantitative learning outcomes and experimental design. Journal of Educational Computing Research, 2020, 1-35. https://doi.org/10.1007/s40692-020-00169-2
Handayani, P. W., Raharjo, S. R., & Putra, P. O. H. (2021). Active student learning through gamification in a learning management system. Electronic Journal of e-Learning, 19(6), 1-15. https://doi.org/10.34190/ejel.19.6.2089
Jing, Y., Dai, J., Wang, C., Shen, S., & Shadiev, R. (2024). Unleashing the power of virtual learning environment: Exploring the impact on learning outcomes through a meta-analysis. Journal of Educational Computing Research, 52(8), 1-45. https://doi.org/10.1080/10494820.2024.2335481
Kamarainen, A. M., Reilly, J., Metcalf, S., Grotzer, T. A., & Dede, C. (2018). Using mobile location-based augmented reality to support outdoor learning in undergraduate ecology and environmental science courses. Journal of Environmental Education, 49(4), 1-20. https://doi.org/10.1002/bes2.1396
Kitapolu, D., Aksoy, M., Ozkan, A. E., & Usseli, T. (2024). Comparing learning outcomes of machine-guided virtual reality-based training with educator-guided training in a metaverse environment: Randomized controlled trial. JMIR Medical Education, 10, 58654. https://doi.org/10.2196/58654
Liu, J., Yin, Y. H., Kor, P., Cheung, D., Zhao, I., Wang, S., ... & Leung, A. (2023). The effects of immersive virtual reality applications on enhancing the learning outcomes of undergraduate health care students: Systematic review with meta-synthesis. JMIR Medical Education, 9(1), 39989. https://doi.org/10.2196/39989
Makransky, G., Mayer, R. E., Veitch, N., Hood, M., Christensen, K. B., & Gadegaard, H. (2019). Equivalence of using a desktop virtual reality science simulation at home and in class. PLoS ONE, 14(4), 1-15. https://doi.org/10.1371/journal.pone.0214944
Maslov, I., Nikou, S., & Hansen, P. (2021). Exploring user experience of learning management system. International Journal of Information and Learning Technology, 38(3), 1-15. https://doi.org/10.1108/ijilt-03-2021-0046
Nidhom, A. M., Kamaruzaman, F. M., Omar, M., & Fajri, B. R. (2025). Immersive virtual laboratory for teacher professional education field practice: A new approach in digital learning transformation. Proceedings of ICEEIE, 66203, 1-10.
Petersen, G. B., Klingenberg, S., Mayer, R. E., & Makransky, G. (2020). The virtual field trip: Investigating how to optimize immersive virtual learning in climate change education. British Journal of Educational Technology, 51(5), 2099-2118. https://doi.org/10.1111/bjet.12991
Rehman, R., & Fatima, S. S. (2020). An innovation in flipped classroom: A teaching model to facilitate synchronous and asynchronous learning during a pandemic. Pakistan Journal of Medical Sciences, 37(1), 131-136. https://doi.org/10.12669/pjms.37.1.3096
Samonte, M., Gonzalez, J. O., Buccat, R. A., & Villaruel, M. A. (2025). BGVLabs: An interactive 3D virtual laboratory in mechanical engineering training with user-centered feature prioritization. Proceedings of IC4E, 65071, 1-8.
Sandner, M., Meier, P., Uelzen, T., & Yang, S. (2024). Java-based virtual laboratory for educational purposes in basic electrical engineering. Proceedings of EDUCON, 60312, 1-8. https://doi.org/10.1109/EDUCON60312.2024.10578919
Singh, M., Sun, D., & Zheng, Z. (2024). Enhancing university students' learning performance in a metaverse-enabled immersive learning environment for STEM education: A community of inquiry approach. Frontiers in Education, 9, 1-15. https://doi.org/10.1002/fer3.56
Tauber, A. L., Levonis, S. M., & Schweiker, S. S. (2022). Gamified virtual laboratory experience for in-person and distance students. Journal of Chemical Education, 99(2), 1-8. https://doi.org/10.1021/acs.jchemed.1c00642
Tsirulnikov, D., Suart, C. E., Abdullah, R., Vulcu, F., & Mullarkey, C. E. (2023). Game on: Immersive virtual laboratory simulation improves student learning outcomes & motivation. FEBS Open Bio, 13(2), 1-12. https://doi.org/10.1002/2211-5463.13567
Viitaharju, P., Linnera, J., Nieminen, M., Yliniemi, K., & Karttunen, A. J. (2025). Differences between experiencing a virtual laboratory with a virtual reality headset or a laptop. Computer Applications in Engineering Education, 33(2), 1-15. https://doi.org/10.1002/cae.70043
Wang, W. S., Lee, H. Y., Lin, C. J., Li, P. H., Huang, Y. M., & Wu, T. T. (2024). Enhancing students' learning outcomes in self-regulated virtual reality learning environment with learning aid mechanisms. British Journal of Educational Technology, 55(4), 1-20. https://doi.org/10.1111/bjet.13512..
DOI: https://doi.org/10.30743/best.v9i1.14148
Refbacks
- There are currently no refbacks.

This work is licensed under a Creative Commons Attribution 4.0 International License.


1.jpg)














